Category: Goldsource Tutorials Wiki; View Category; No information for this category has been entered yet. You can change this by creating the category page by clicking here. Subcategories. Advanced Tutorials (19) Archived Articles (54) Beginner Tutorials (23) Examples Required (13) Images Required (8) Intermediate Tutorials (71) Mapping (54) Modelling (4) Programming (11) Textures (1.
Source is a 3D game engine developed by Valve.It debuted as the successor to GoldSrc with Counter-Strike: Source in June 2004, followed shortly by Half-Life 2 in November, and has been in active development since. Source does not have a concise version numbering scheme; instead, it is designed in constant incremental updates. The successor, Source 2, was officially announced in March 2015.Episode One follows scientist Gordon Freeman and his companion Alyx Vance as they fight in humanity's continuing struggle against the transhuman race known as the Combine. When the story begins, Gordon wakes up outside the enemy's base of operations, the Citadel, after being left unconscious from the concluding events of Half-Life 2. During the.Half-Life Rally 2 - A fast paced driving game for the source engine. HL Rally - Overview - Credits - Downloads - Manual. Halflife Rally Level Design Tutorial - Basic: Introduction: This is a basic tutorial on how to create nice looking smooth roads for Halife 2. This tutorial assumes you know the basics of Hammer, things like, using the vertice tool, creating and editing displacements. Step 1.
Thank you for visiting sourcemodding, I hope you find the service useful. Kind Regards Cathal McNally Tutorial Indexing Progress. SFM Tutorials - 80%. GoldSrc Tutorials - 45%. Source Tutorials - 20%. Softimage XSI EXP for Half-Life 2. Call me a nostalgic fool but as I was digging through some of my old Modding tools i came accross one I hadnt seen before, Sadly it was a little before my time.
All Files In Half-Life 2 Map Tutorials. No Screenshot Map Tutorials Half-Life 2: Video Tutorial for Beginners - Your First Map. This Video Tutorial for Beginners has been made by Mapster. This is a tutorial on how to create your very first map using the Hammer editor. 333 17.98MB File Categories. Maps (1130) DeathMatch (329) SinglePlayer (100) All Maps (1130) Media (301) Audio (22) Video.
I hope this tutorial will help make things easier for those reading it. This tutorial was inspired by the great DocRock, thank you sir for your encouragement and support.-----Before you begin you will need the Following Software: Photoshop 6 (or greater) Wally 1.55 BETA Hammer 3.5.3 Half-Life (Latest build.).
This is where you start to customize settings. If you want to play half-life 2 or garry's mod with your new map, choose orange box engine or the ep1 engine and then set the game to half life 2 (or any other game for gmod). If you want to make a counterstrike source map, use the ep1 engine and choose the game counterstrike source.
So without further ado, here is a simple tutorial on creating refracting materials in Source. Create your texture in Photoshop or another paint application. I created this blue glass texture by using the Render Clouds filter and a Glass filter on top. I then used the Offset filter to make it tile properly. Once finished save it into the targa format as bglass.tga. Create your normal map with.
Overview. The Source SDK contains many programs useful for editing Source-based games, such as Half-Life 2.It also contains the source code for Half-Life 2, which can be edited to introduce new entities, NPCs and vehicles or left as is and used as a base. Currently, the SDK supports two versions of the Source engine: the version used in Half-Life 2: Episode One and the one used in The Orange Box.
PLEASE SEE NEWER STEAM TUTORIAL HERE: STEAM VERSION TUTORIAL. SDK 2013 Hammer Setup. This is a tutorial to setup hammer level editor to work correctly with Codename CURE (B2.0). For how to create a cure map and the entities involved please see Mapping Guide. Prerequisite.
Water textures can be found in the Hammer material browser by searching for water. See Also. Category: Level Design; External links. HL2 Water crash course tutorial (Archived version retrieved on 25 October, 2013) HL2 Waters pictures of different types of water (Archived version retrieved on 13 April, 2011).
Don't post spoilers for Half-Life: Alyx HL:A is a game with restrictive hardware requirements - many of us won't be able to play it for many months or years (if ever), and a lot of people would like to stay spoiler-free, if they can. So, if you're lucky enough to have access to a VR setup (or you've just watched it on youtube) - great! But don't talk about any spoilers - for story or gameplay.
Valve Hammer Editor, formerly known as Worldcraft and commonly named Hammer, is Valve Software's map creation program for their game engine, Source. Versions prior to 4 supported exclusively Goldsrc, Source's predecessor. It is freely available to anyone who has purchased a Source based game, as a part of the Source SDK. The current version for use with Source is 4.0, however an alpha of.
Valve Hammer Tutorial, free valve hammer tutorial software downloads, Page 3.
This article focuses on the Half-Life 2 series level design. For general mapping tutorials, see Category:Level Design.
Valve Hammer Editor v3.5. This is the Valve Hammer Editor (formerly known as Worldcraft), version 3.5, for editing of Half-Life and Half-Life mod maps. Included are the Day of Defeat and Half-Life FDG files for models. Changelog: added model rendering in the 3D view. added pointfile viewing to the 3D view.
For this tutorial, I’ll be using Half-Life 2: Episode 2. If you are just interested in mapping, simply double click the “Hammer Editor” on the very top. I never use Model Viewer and Face Poser, so you can experiment with thoughs yourself if you wish. Wait for the “HAMMER” title to go away before you start. The first thing you might.